That’s to say nothing of the game’s movement, either, which allows for quick mantling, the use of ziplines, and everyone’s favourite move: the downhill slide. That means whether you’re using a shotgun, SMG, or sniper rifle, gunplay feels impressively fluid – even in the moments where multiple squads are duking it out for supremacy. That’s because the game’s movement and gunplay are built off of Titanfall 2’s extremely solid foundations, albeit without hulking robots, wall-running, and double jumping. Teaming up with bizarre characters is fun, but Apex Legends really shines when you pull the trigger. A system so popular that Fortnite pinched it almost immediately after Apex Legends’ debut. This allows players to highlight enemies, items, areas on the map, and anything else that could be useful to the team with a tap of a single, context-specific button. The level of both micro and macro strategies is impressive and are made practical thanks to the use of Apex Legends’ ping system. With each potential trio offering a variety of complementary abilities, each skirmish feels almost like a puzzle – do you use Gibraltar’s artillery strike to drive enemies into cover while Octane quickly flanks them, or do you lure them out with Mirage’s holograms and lay poison gas traps with Caustic?
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These diverse characters are full of personality, too, from cheerful robot Pathfinder, to non-binary hunter Bloodhound, and fan favourite medic Lifeline. Where it differs from the standard squad-based modes is in its Legends, with each of the 11 characters offering an active skill, a passive skill, and an ‘ultimate’ ability.